Mini Golf Scene
All models, textures, and lighting done by Gaynor Larrigan
Trees created in SpeedTree
Trees created in SpeedTree
Asset Breakdown
Mini:
Tri Count: 3426
(wheel and numberplate included in count, separate from main asset and instanced in UDK where appropriate. The doors are also modelled separately from the main body to increase re-usability)
Textures: 2048x2048 Diffuse Map, 1024x1024 Normal and Merge Map. Merge Map includes specular, paint/chrome area mask and headlight/rear lights area mask
The car paint UDK material was reverse engineered from a mixture of online references
Tri Count: 3426
(wheel and numberplate included in count, separate from main asset and instanced in UDK where appropriate. The doors are also modelled separately from the main body to increase re-usability)
Textures: 2048x2048 Diffuse Map, 1024x1024 Normal and Merge Map. Merge Map includes specular, paint/chrome area mask and headlight/rear lights area mask
The car paint UDK material was reverse engineered from a mixture of online references
Environmental Assets:
Below are a few of the assets used to create the environment.
The UDK grass materials were heavily influenced and reverse engineered from the Foliage Environment Demo Map which comes with UDK
Rock Tri count: between 354 and 588
Grass and flower Tri count: between 74 and 800