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Mini Golf Scene

All models, textures, and lighting done by Gaynor Larrigan
Trees created in SpeedTree
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Asset Breakdown

Mini:
Tri Count: 3426
(wheel and numberplate included in count, separate from main asset and instanced in UDK where appropriate. The doors are also modelled separately from the main body to increase re-usability) 
Textures: 2048x2048 Diffuse Map, 1024x1024 Normal and Merge Map. Merge Map includes specular, paint/chrome area mask and headlight/rear lights area mask
The car paint UDK material was reverse engineered from a mixture of online references
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Environmental Assets:

Below are a few of the assets used to create the environment.
The UDK grass materials were heavily influenced and reverse engineered from the Foliage Environment Demo Map which comes with UDK
Rock Tri count: between 354 and 588
Grass and flower Tri count: between 74 and 800
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A selection of textures used for the environment assets and terrain (individual textures used within UDK). These ranged from 256x256 to 1024x1024
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  • Home
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  • Fallout 4 Modding Docs